Showreel in progress
A short reel combining commercial, cinematic, and game-oriented work is currently being edited.
View selected workI’m Ivan Smirnoff, a composer creating music for film, commercials, and games. From my studio, I work with a warm, hands-on approach, building music that follows story, shapes emotion, and gives each project its own character.
I treat film and game scoring as an art form, and I bring that same mindset into commercial work. Whether it’s a narrative scene or a short format piece, I approach it not as a task to fill, but as something that deserves intention, taste, and its own voice.
My background in post-production helps me think beyond music alone and how it sits with dialogue, space, and silence. Clients value that I’m reliable, flexible, and ready to adapt, while keeping a clear sense of direction and musical identity.
Along the way, my work has picked up a few awards, not a finish line, but a sign I’m moving in the right direction.
A curated reel is currently in progress. In the meantime, selected commercial, film, and music examples are available below.
A short reel combining commercial, cinematic, and game-oriented work is currently being edited.
View selected work
I compose music and collaborate across the full audio pipeline, ensuring that music works as part of the overall sound and storytelling.
Music for film, series, and narrative-driven projects, built around story, pacing, and emotional structure.
Music tailored for advertising, with strong focus on timing, clarity, and brand alignment.
Music designed with implementation in mind, adaptable to interactive systems and gameplay dynamics.
Close work with sound designers, editors, and audio programmers to ensure cohesive results across music and sound.
Clean, mix-ready stems, alternative versions, and revisions aligned with production workflows.
A selection of commercial, film, and music work presented by format and project type.
Featured Commercial Video
A fast-paced commercial example built around timing, motion, and brand clarity.
Featured inDrive — Pakistan appears above. This grid focuses on additional distinct campaign examples.
A short-form branded piece focused on rhythm, timing, and editorial clarity.
A commercial example combining musical energy with clean visual pacing.
Two short-form commercial variations built around concise product-focused scoring and timing-sensitive edit support.
Commercial work built around a shared musical identity adapted across multiple campaign edits.
Feature, short film, and documentary work available on their original platforms, with inline playback where supported.
Role: Composer
A documentary tracing major ideas in Russian philosophy, from historical foundations to contemporary thought.
Watch on YouTube ↗
Role: Composer
A dramatic short film exploring emotional conflict and human connection through a layered narrative and evolving character relationships.
Available on YouTube
Watch on YouTube ↗
Role: Composer
A dramatic short film centered on transformation, grief, and identity through an intimate emotional arc.
Watch on Tubi in supported regions
Tubi availability varies by region. Supported markets include the US, Canada, Australia, Mexico, and the UK.
Watch on Tubi ↗Music-led external examples organized by released vocal material and competition-focused scoring work.
Songs / Vocal Releases
Role: Composer / Producer
A vocal release shaped with song-driven structure and cinematic production detail.
Listen on YouTube Music ↗Role: Composer
Award-winning competition entry focused on cinematic storytelling, orchestral writing, and strong thematic development.
Watch on YouTube ↗Other Competition Work
Role: Composer
An uplifting synth-driven piece created for the ADAM Audio Soundtrack Competition, with a forward pulse and disco-inflected electronic energy.
Watch on YouTube ↗Role: Composer
A cinematic piece paired with ocean and island imagery, written for the 8Dio Score This: The Captain contest.
Watch on YouTube ↗Role: Composer
A mystical, ethnic-flavoured rescored soundtrack piece that reached the finals of the Rec Change Soundtrack Contest.
Watch on YouTube ↗Role: Music & Audio
A match-3 gameplay example featuring original soundtrack and audio design, selected as a finalist in the Rec Change Audio Contest.
Watch on YouTube ↗Curated cinematic pieces focused on atmosphere, narrative arc, and emotional lift.
Dark melancholic cinematic theme built around celesta and strings.
A dramatic orchestral cue with forward motion and cinematic scale.
A lyrical cinematic cue with melodic focus and emotional warmth.
Curated in-game cues shaped for tension, player feedback, and momentum.
Reactive alarm cue designed for gameplay tension and forward drive.
Propulsive in-game cue built to support continuous gameplay flow.
Atmospheric menu theme crafted to set tone before gameplay begins.
I'm a composer and sound designer with professional experience across film, television, commercials, and game-related projects.
My background includes not only composition, but also Foley, ADR, editing, and mixing. This allows me to approach music as part of the full audio landscape, not in isolation.
I focus on delivering music that supports the scene, works with dialogue and sound design, and integrates naturally into the final mix.
My work has been used in commercial campaigns and film productions, and has received recognition in international competitions.
I approach each project with a clear goal: deliver reliable, high-quality work that strengthens the final result, both technically and artistically.
I am open to remote collaboration and international projects.
Every project starts with understanding the story, the mood, and what the music needs to do.
If there is a reference, I first break down what makes it work: arrangement, instrumentation, structure, and the musical moments that matter most for the brief. Then I build my own version, keeping the mood while making the music original.
If there is no reference, I usually start at the piano. I sketch ideas, follow the emotional flow of the scene, and test what works before moving into arrangement and production.
From there, the process stays flexible. I move between writing, sound design, recording, and refinement depending on what the project needs, always keeping the story in focus.
This is the place where most of my work starts and grows. Over the years, I’ve put it together around the way I write music, with real instruments, microphones, speakers, headphones, and the software I use every day.
It gives me the freedom to move between sketching, arranging, recording, editing, and shaping details without breaking the flow. The upright piano in the studio is often where I test ideas first, especially when I’m following the emotional movement of a scene and trying to find the right direction. From there, the music can grow into orchestral parts, textures, or more production-based work depending on what the project needs.
I’ve built this space step by step over many years so it supports the way I work – focused, flexible, and personal. It’s a place where creative instinct and technical work come together naturally, and where music can take shape from first idea to final version. And if you stay on the piano for a moment, it might answer back.
If you have a project, feel free to reach out with a brief, reference, or rough idea. I'll get back to you and we can define the direction together.