Audio Engine & Sound Design
SFX Showcase
Explore interactive systems simulating middleware logic, and browse the categorized asset library.
Middleware Logic Simulations
Interactive Systems
Real-time simulations of common game audio implementation techniques using Web Audio API.
Layering: Campfire
Plays multiple loops with different durations simultaneously. Demonstrates asynchronous layering to create an organic, non-repetitive environment.
Adaptive Music
Seamlessly transitions between intensity layers. Crossfades between exploration and battle tracks while maintaining perfect sample-level synchronization.
State-Based: Flamethrower
Start → Loop → End logic. Transitions from ignition to a sustained loop, finishing with a satisfying extinguishing tail upon release.
Surface Randomization
Randomly selects a footstep sample from a pool based on the surface material. Prevents "machine-gun" effect through variation.
Asset Library
Categorized Assets
Assets are categorized by system and implementation type. Use the filters below to navigate the collection.