Audio Engine & Sound Design

SFX Showcase

Explore interactive systems simulating middleware logic, and browse the categorized asset library.

Middleware Logic Simulations

Interactive Systems

Real-time simulations of common game audio implementation techniques using Web Audio API.

Layering: Campfire

Plays multiple loops with different durations simultaneously. Demonstrates asynchronous layering to create an organic, non-repetitive environment.

Adaptive Music

Seamlessly transitions between intensity layers. Crossfades between exploration and battle tracks while maintaining perfect sample-level synchronization.

Exploration Battle

State-Based: Flamethrower

Start → Loop → End logic. Transitions from ignition to a sustained loop, finishing with a satisfying extinguishing tail upon release.

Surface Randomization

Randomly selects a footstep sample from a pool based on the surface material. Prevents "machine-gun" effect through variation.

Asset Library

Categorized Assets

Assets are categorized by system and implementation type. Use the filters below to navigate the collection.